Should Video Games Be Included in the Learning Process?

Abdulrahman Alamri

Abstract


Over the last two decades, video games have increasingly become an essential part of the ways of playing and learning. In this paper, we discuss the claim that video games should be included in the learning process based on the argument that video games have educational features, attract students, increase their motivation to study, and help students to use their knowledge in practice. Video games provide an opportunity for fun and effective repetitive practice for children. Traditional learning often fails to generate student interest in what they are studying in class. This lack of interest can result in ineffective learning as, in these cases, students are simply performing in the classroom but do not acquire knowledge. Students need special motivation, which can be provided by video games. However, play video games may also be associated with some negative behaviors such as addiction, hyperactivity, attention problems, and impulsiveness. We discuss the specific ways video games may support learning processes as an attractive way of delivering information and serving knowledge acquisition in the new media era.


Full Text:

PDF


DOI: https://doi.org/10.5296/ije.v8i1.8388

Copyright (c) 2016 Abdulrahman Alamri

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

International Journal of Education ISSN 1948-5476

Email: ije@macrothink.org

Copyright © Macrothink Institute 


To make sure that you can receive messages from us, please add the 'macrothink.org' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.